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UNREAL JoeLab

チャンネル登録者数 829人

270 回視聴 ・ 18いいね ・ 2025/11/09

Repetitive textures and flat lighting? You can solve it now!

In this tutorial, you'll learn essential techniques to complete desert environments.
Create natural terrain with Texture Bombing and build the desert's intense
sunlight and atmosphere all at once with Light Mixer.

📚 Tutorial Contents
00:00 Intro - Final Result Preview
00:18 Remove Repetitive Patterns with Texture Bombing
04:04 Build Desert Lighting Environment with Light Mixer
05:10 Directional Light - Source Angle and Volumetric Scattering
06:00 Create Dusty Atmosphere with Volumetric Fog
06:24 Add Scale with MegaScan Mountains
06:47 Summary of Today's Lesson

🎯 Key Learning Points
✅ Diversify UV patterns with Texture Bombing node
✅ Maximize naturalness with Texture Variation
✅ Master Light Mixer (Directional Light, Sky Atmosphere, Height Fog)
✅ Create realistic shadows by adjusting Source Angle
✅ Express light with Volumetric Scattering Intensity
✅ Post Process Volume color correction basics

⚠️ Important Notes!

Setting Source Angle to 3-4 softens shadows
Volumetric Fog must be enabled for light to have spatial depth
UV Size parameter allows free texture size adjustment

🔗 Related Tutorials
Previous:    • UE5 레벨 인스턴스 튜토리얼 | 메모리 최적화로 대규모 도시 만들기 | N...  

🔗 Related Links

BGM: open.spotify.com/album/1FqcKnIRrglPtkSuDSdWZ7?si=i…

SFX: artlist.io/referral/a9ad3d1f-5cd7-45ae-b8aa-eb33a8…

JSPlacement Download: unrealjoelab.gumroad.com/l/dcgvvm

Desert Landscape: www.fab.com/listings/273e2e99-03c5-4fac-a4c0-c7f6b…

#UnrealEngine #UE5 #TextureBombing #LightMixer #VolumetricFog
#DesertEnvironment #LightingTutorial #GameDev #3DEnvironment #MegaScan

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